Reads your project
Open the folder with your .verse files and SentryEdit reads, searches and edits them.
Verse code for your island lives in .verse files, and SentryEdit can read, search and edit those files on your Windows PC. It is a separate app, not a plugin of the editor, so you still build and test in Epic's editor as usual. Every action shows up as a card with its real result.
Open the folder with your .verse files and SentryEdit reads, searches and edits them.
File tools, Shell, web lookups and screenshots appear as cards with real results.
Ask first pauses before each change. Plan only changes nothing at all.
You type a request in plain words. The agent works through its tools, and each step appears as a card. The last card is a diff that you accept or reject.
build_error.png1 errorreward_button.verse18 linesGranter3 matchesreward_button.verse+1 -1GrantItem1 matchreward_button.versediff readyOpen a .verse file you copied from a tutorial and ask SentryEdit what each line does. It uses read_file to see the whole class, explains creative_device, @editable fields and Subscribe in plain words, and can web_search Epic's documentation for the device you use. Ask for one small change, such as a second Print line, and watch the edit_file card. The app lists 1 file changed, so the effect stays small. Run Ask first, read the diff, build from the Verse menu and test in a live edit session.
A common question in Fortnite Creative is how to place a storm device so the storm covers only one part of the map. In Plan only mode SentryEdit reads your project folder, lists which devices and settings you would check in the editor and writes the steps into a checklist, without changing a thing. You then work through the 5 items inside the editor yourself. The agent can later read your Verse files and point out where the round logic touches that device. Review the checklist and test each step in the game.
SentryEdit is a separate Windows app, not a plugin of Epic's editor. It never touches the Fortnite game client, servers it does not own, other players or their accounts. It cannot guarantee that code is correct, so review each diff and test in your project before you publish.